Sinppet
The Asset Library is used here, so add import.
#import "AssetsLibrary/AssetsLibrary.h"
CCSprite *playPhoto;
CCLOG(@"Photo %@",dataManager.playerPhoto);
// check if the URL is an asset URL from the Photo Gallery.
Sinppet
The Asset Library is used here, so add import.
#import "AssetsLibrary/AssetsLibrary.h"
CCSprite *playPhoto;
CCLOG(@"Photo %@",dataManager.playerPhoto);
// check if the URL is an asset URL from the Photo Gallery.